All Versions
26
Latest Version
Avg Release Cycle
103 days
Latest Release
489 days ago
Changelog History
Page 3
Changelog History
Page 3
-
v0.3.1 Changes
August 25, 2016- ๐ Fixed requiring A-Frame with Browserify from npm. (#1824)
-
v0.3.0 Changes
August 17, 2016๐ 0.3.0 improves performance, adds support for the WebVR 1.0 API, and adds tracked controllers (using experimental Gamepad APIs).
Major Changes
- ๐ WebVR 1.0 API support. (#1423)
- ๐ Default camera is now positioned at
0, 1.6, 0
rather than0, 1.8, -4
. In VR mode, the1.6m
height offset as defined bycamera.userHeight
is removed. (#1474, #1718) - ๐ Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
- No longer able to provide own
<canvas>
element. (#1474) - ๐ Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use
geometry="buffer: false"
to disable. (#633) -- Geometry data is preserved ingeometry.metadata
. (#1557). - โ Removed deprecated declarative events, loader component, and
<a-cube>
. (29446e0) - Abstract raycasting-related properties out of the cursor component into the raycaster component. (#1196)
- Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)
- โ Removed geometry component's
translate
property, added apivot
component inextras/
. (#1339) - 0๏ธโฃ Renamed
defaultAttributes
todefaultComponents
inregisterPrimitive
API. (#1460) - 0๏ธโฃ Default lighting setup tweaked. (#1478)
- Made
sound.src
use thesrc
property type. Sound URLs must now either be wrapped inurl()
or a selector to an<audio>
element. (#1629) - โ Added A-Frame Code of Conduct. (#954)
- โช Reduced webvr-polyfill
BUFFER_SCALE
to1 / window.devicePixelRatio
only for iOS versions under 10 as a workaround to a Webkit bug. This will cause decrease resolutions on iPhone VR mode temporarily. It can be overridden inwindow.WebVRConfig.BUFFER_SCALE
, but will cause canvas sizing issues upon entering stereo causing people to have to rotate their phones back and forth. (#1803)
๐ Deprecations
- ๐ Declarative Events deprecated in favor of ngokevin/aframe-event-set-component. (#1634)
- ๐
look-at
component deprecated and moved to ngokevin/aframe-look-at-component. (#1447) - ๐
<a-model>
primitive deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#1525)
โจ Enhancements
- โ Added
tracked-controls
,vive-controls
, andhand-controls
components. (#1584) - Added API for multiple components of the same type (e.g.,
sound__1
,sound__2
). (#1596) - โ Added schemas to systems. (#1589)
<a-asset-item>
s now truly cached and only fetched once. (#1700)- โ Added better support for embedded scenes with
<a-scene embedded>
. (#1474) - Can now enter fullscreen if headset is not connected. (#1474)
- โ Added
AFRAME.registerGeometry
API such that each geometry type has its own distinct schema. (#1162) - โฌ๏ธ Bumped
webvr-polyfill
to 0.9.15. (#1618) - Dispose
THREE.Geometry
andTHREE.Material
objects when no longer in use to save memory. (#1287) - ๐ Moved texture caching to material system. (#1315)
- โฌ๏ธ Reduced default
<a-sky>
,<a-videosphere>
segments. (#1319, #1532) - โ Added geometry caching system to save memory. (#1347)
- ๐ Improved GearVR support. (#1336)
- โ Removed unnecessary object diffing calls. (1c924b6)
- โ Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
- โ Added support for animation of color property types. (#1302)
- โ Added icosahedron, dodecahedron, octahedron, tetrahedron geometries. (#1413, #1493)
- ๐ Better NPM v3 support. (#1430)
- โ Added more properties to the raycaster component. (#1196)
- โ Added more properties to the sphere component. (#1454)
- โ Added
light.intensity
,light.target
properties. (#1270, #1728) - โ Added
camera.zoom
property. (#1453) - โ Added
<a-sound>
,<a-torus-knot>
primitives. (#1455, #1456) - โ Added
componentremoved
event for entities. (#1434) - โ Remove injected A-Frame favicon. (#1415)
- โ Added
end
attribute for animations to stop on events. (#1481) - โ Added separate
delay
attribute for animations. (#1508) - โ Added
material.flatShading
,material.visible
properties. (#1503, #1690) - 0๏ธโฃ Defaulted
geometry.primitive
tobox
. (#1523) - ๐ Versioned the A-Frame documentation.
- Custom materials lifecycle methods only require to set
this.material
rather than return. (#1549) - โ Added support for
<canvas>
to be a source of texture for materials. (#1567) - โ Added utility functions for getting and setting properties of multi-prop components. (#1595)
selectorAll
property type now convertsNodeList
toArray
. (#1642)- ๐ Changed default stats UI background color to gray. (#1644)
- ๐ฆ Exposed list of registered primitives. (#1643)
- โ Removed instances of hard-coded
<a-scene>
, done to support an independent augmented reality (AR) initiative. (#1665) - โ Added cursor grabbing styles to look-controls component. (#1680)
- โ Added support for mixins being attached at runtime, done to support a third-party CSS syntax for components. (#1610)
- โ Added
<ctrl> + <alt> + i
shortcut to inject the A-Frame Inspector tool. (#1599) - โ Removed a
Function.prototype.bind
call on each frame render (#1808)
-
v0.2.0 Changes
March 25, 20160.2.0 improves extensibility:
- Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
- Components can be applied to primitives (e.g.,
<a-box>
). - Custom GLSL shaders can be shared and registered to provide more visual effects.
Major Changes
- ๐
aframe-core
merged withaframe
.window.AFRAME
exposes whataframe-core
was exposing previously (e.g.,AFRAME.registerComponent
vs.AFRAME.aframeCore.registerComponent
). (#368) - ๐ฑ
<a-assets>
must be declared within<a-scene>
. (#910) <a-entity>.object3D
is now aTHREE.Group
. Use<a-entity>.setObject3D
API to add new 3D objects from components. (#847)- โฌ๏ธ Bumped three.js to r74 stable. (#1006)
- npm points to a prebuilt bundle of
dist/aframe.js
. - 0๏ธโฃ Scene
<canvas>
elements are now appended to the scene by default rather than to the document body. The scene can specify which<canvas>
to render to. (c0aa360) - Primitives such as
<a-sphere>
directly extend<a-entity>
rather than template them. They can be registered withAFRAME.registerPrimitive
. (#883) - ๐
<a-template>
and HTML Imports logic have been removed. Use https://github.com/ngokevin/aframe-template-component in the meantime. (#883) <a-camera>
no longer creates a cursor on its own. Do<a-camera><a-cursor></a-cursor></a-camera>
instead. (#883)- 0๏ธโฃ Default geometry
depth
,height
,width
property values changed from2
to1
. (#1245) - 0๏ธโฃ Default color of primitive elements such as
<a-box>
changed to#FFF
to not interfere with textures. (#1245)
๐ Deprecations
- ๐
loader
component deprecated in favor ofcollada-model
andobj-model
. (#913) - ๐
<a-model>
deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#883) - ๐
<a-EVENTNAME>
elements such as<a-mouseenter>
deprecated in favor of<a-event name="EVENTNAME">
(unstable). (#883) - ๐
<a-cube>
deprecated in favor of<a-box>
. (#883)
โจ Enhancements
- Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
- Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include
array
,boolean
,color
,int
,number
,selector
,selectorAll
,string
,vec2
,vec3
,vec4
. (d35e56e) - Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
- Asset management system that blocks scene render.
- Play/pause methods on entities and play/pause handlers on components. (9238861)
- Tick method on components to register a function called on each scene tick. (#823)
- Support for loading
.OBJ
and.MTL
assets. (#788) - Texture caching for better performance when reusing textures. (#1116)
- Components can be attached to primitives (e.g.,
<a-sphere>
). (#883) - Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih
AFRAME.registerSystem
. (#924) - Entities, including the scene, wait for their children to load before emitting the
loaded
event. (a8a4f06) - Entities emit
child-attach
when children are attached. - ๐ง Most
<a-scene>
logic moved to configurable components and systems. (#776) - Support for multiple cameras in a scene and switching between them. (#745)
- โ Added more events for scene VR mode, material component, model components, and sound component.
- 0๏ธโฃ Default geometry
segments*
property values increased for smoother meshes. (#1245) - โ Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
- โ Added three.js stats to the stats component. (#1223)
- โ Added
<a-torus>
primitive. (#1184)
-
v0.1.3 Changes
- ๐ Improved positional tracking. (#1157)
-
v0.1.2 Changes
- ๐ Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)
-
v0.1.0 Changes
December 16, 2015- ๐ Initial public release