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Avg Release Cycle
103 days
Latest Release
489 days ago

Changelog History
Page 3

  • v0.3.1 Changes

    August 25, 2016
    • ๐Ÿ›  Fixed requiring A-Frame with Browserify from npm. (#1824)
  • v0.3.0 Changes

    August 17, 2016

    ๐ŸŽ 0.3.0 improves performance, adds support for the WebVR 1.0 API, and adds tracked controllers (using experimental Gamepad APIs).

    Major Changes

    • ๐Ÿ‘ WebVR 1.0 API support. (#1423)
    • ๐Ÿšš Default camera is now positioned at 0, 1.6, 0 rather than 0, 1.8, -4. In VR mode, the 1.6m height offset as defined by camera.userHeight is removed. (#1474, #1718)
    • ๐ŸŽ Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
    • No longer able to provide own <canvas> element. (#1474)
    • ๐Ÿ“‡ Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use geometry="buffer: false" to disable. (#633) -- Geometry data is preserved in geometry.metadata. (#1557).
    • โœ‚ Removed deprecated declarative events, loader component, and <a-cube>. (29446e0)
    • Abstract raycasting-related properties out of the cursor component into the raycaster component. (#1196)
    • Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)
    • โœ‚ Removed geometry component's translate property, added a pivot component in extras/. (#1339)
    • 0๏ธโƒฃ Renamed defaultAttributes to defaultComponents in registerPrimitive API. (#1460)
    • 0๏ธโƒฃ Default lighting setup tweaked. (#1478)
    • Made sound.src use the src property type. Sound URLs must now either be wrapped in url() or a selector to an <audio> element. (#1629)
    • โž• Added A-Frame Code of Conduct. (#954)
    • โ†ช Reduced webvr-polyfill BUFFER_SCALE to 1 / window.devicePixelRatio only for iOS versions under 10 as a workaround to a Webkit bug. This will cause decrease resolutions on iPhone VR mode temporarily. It can be overridden in window.WebVRConfig.BUFFER_SCALE, but will cause canvas sizing issues upon entering stereo causing people to have to rotate their phones back and forth. (#1803)

    ๐Ÿ—„ Deprecations

    โœจ Enhancements

    • โž• Added tracked-controls, vive-controls, and hand-controls components. (#1584)
    • Added API for multiple components of the same type (e.g., sound__1, sound__2). (#1596)
    • โž• Added schemas to systems. (#1589)
    • <a-asset-item>s now truly cached and only fetched once. (#1700)
    • โž• Added better support for embedded scenes with <a-scene embedded>. (#1474)
    • Can now enter fullscreen if headset is not connected. (#1474)
    • โž• Added AFRAME.registerGeometry API such that each geometry type has its own distinct schema. (#1162)
    • โฌ†๏ธ Bumped webvr-polyfill to 0.9.15. (#1618)
    • Dispose THREE.Geometry and THREE.Material objects when no longer in use to save memory. (#1287)
    • ๐Ÿšš Moved texture caching to material system. (#1315)
    • โฌ‡๏ธ Reduced default <a-sky>, <a-videosphere> segments. (#1319, #1532)
    • โž• Added geometry caching system to save memory. (#1347)
    • ๐Ÿ‘Œ Improved GearVR support. (#1336)
    • โœ‚ Removed unnecessary object diffing calls. (1c924b6)
    • โž• Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
    • โž• Added support for animation of color property types. (#1302)
    • โž• Added icosahedron, dodecahedron, octahedron, tetrahedron geometries. (#1413, #1493)
    • ๐Ÿ‘ Better NPM v3 support. (#1430)
    • โž• Added more properties to the raycaster component. (#1196)
    • โž• Added more properties to the sphere component. (#1454)
    • โž• Added light.intensity, properties. (#1270, #1728)
    • โž• Added camera.zoom property. (#1453)
    • โž• Added <a-sound>, <a-torus-knot> primitives. (#1455, #1456)
    • โž• Added componentremoved event for entities. (#1434)
    • โœ‚ Remove injected A-Frame favicon. (#1415)
    • โž• Added end attribute for animations to stop on events. (#1481)
    • โž• Added separate delay attribute for animations. (#1508)
    • โž• Added material.flatShading, material.visible properties. (#1503, #1690)
    • 0๏ธโƒฃ Defaulted geometry.primitive to box. (#1523)
    • ๐Ÿ”– Versioned the A-Frame documentation.
    • Custom materials lifecycle methods only require to set this.material rather than return. (#1549)
    • โž• Added support for <canvas> to be a source of texture for materials. (#1567)
    • โž• Added utility functions for getting and setting properties of multi-prop components. (#1595)
    • selectorAll property type now converts NodeList to Array. (#1642)
    • ๐Ÿ”„ Changed default stats UI background color to gray. (#1644)
    • ๐Ÿ”ฆ Exposed list of registered primitives. (#1643)
    • โœ‚ Removed instances of hard-coded <a-scene>, done to support an independent augmented reality (AR) initiative. (#1665)
    • โž• Added cursor grabbing styles to look-controls component. (#1680)
    • โž• Added support for mixins being attached at runtime, done to support a third-party CSS syntax for components. (#1610)
    • โž• Added <ctrl> + <alt> + i shortcut to inject the A-Frame Inspector tool. (#1599)
    • โœ‚ Removed a Function.prototype.bind call on each frame render (#1808)
  • v0.2.0 Changes

    March 25, 2016

    0.2.0 improves extensibility:

    • Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
    • Components can be applied to primitives (e.g., <a-box>).
    • Custom GLSL shaders can be shared and registered to provide more visual effects.

    Major Changes

    • ๐Ÿ”€ aframe-core merged with aframe. window.AFRAME exposes what aframe-core was exposing previously (e.g., AFRAME.registerComponent vs. AFRAME.aframeCore.registerComponent). (#368)
    • ๐Ÿฑ <a-assets> must be declared within <a-scene>. (#910)
    • <a-entity>.object3D is now a THREE.Group. Use <a-entity>.setObject3D API to add new 3D objects from components. (#847)
    • โฌ†๏ธ Bumped three.js to r74 stable. (#1006)
    • npm points to a prebuilt bundle of dist/aframe.js.
    • 0๏ธโƒฃ Scene <canvas> elements are now appended to the scene by default rather than to the document body. The scene can specify which <canvas> to render to. (c0aa360)
    • Primitives such as <a-sphere> directly extend <a-entity> rather than template them. They can be registered with AFRAME.registerPrimitive. (#883)
    • ๐Ÿšš <a-template> and HTML Imports logic have been removed. Use in the meantime. (#883)
    • <a-camera> no longer creates a cursor on its own. Do <a-camera><a-cursor></a-cursor></a-camera> instead. (#883)
    • 0๏ธโƒฃ Default geometry depth, height, width property values changed from 2 to 1. (#1245)
    • 0๏ธโƒฃ Default color of primitive elements such as <a-box> changed to #FFF to not interfere with textures. (#1245)

    ๐Ÿ—„ Deprecations

    • ๐Ÿ—„ loader component deprecated in favor of collada-model and obj-model. (#913)
    • ๐Ÿ—„ <a-model> deprecated in favor of <a-collada-model> and <a-obj-model>. (#883)
    • ๐Ÿ‘€ <a-EVENTNAME> elements such as <a-mouseenter> deprecated in favor of <a-event name="EVENTNAME"> (unstable). (#883)
    • ๐Ÿ—„ <a-cube> deprecated in favor of <a-box>. (#883)

    โœจ Enhancements

    • Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
    • Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include array, boolean, color, int, number, selector, selectorAll, string, vec2, vec3, vec4. (d35e56e)
    • Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
    • Asset management system that blocks scene render.
    • Play/pause methods on entities and play/pause handlers on components. (9238861)
    • Tick method on components to register a function called on each scene tick. (#823)
    • Support for loading .OBJ and .MTL assets. (#788)
    • Texture caching for better performance when reusing textures. (#1116)
    • Components can be attached to primitives (e.g., <a-sphere>). (#883)
    • Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih AFRAME.registerSystem. (#924)
    • Entities, including the scene, wait for their children to load before emitting the loaded event. (a8a4f06)
    • Entities emit child-attach when children are attached.
    • ๐Ÿ”ง Most <a-scene> logic moved to configurable components and systems. (#776)
    • Support for multiple cameras in a scene and switching between them. (#745)
    • โž• Added more events for scene VR mode, material component, model components, and sound component.
    • 0๏ธโƒฃ Default geometry segments* property values increased for smoother meshes. (#1245)
    • โž• Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
    • โž• Added three.js stats to the stats component. (#1223)
    • โž• Added <a-torus> primitive. (#1184)
  • v0.1.3 Changes

    • ๐Ÿ‘Œ Improved positional tracking. (#1157)
  • v0.1.2 Changes

    • ๐Ÿ›  Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)
  • v0.1.0 Changes

    December 16, 2015
    • ๐ŸŽ‰ Initial public release