Description
Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.
Any questions? Here is our official forum on www.html5gamedevs.com.
BabylonJS latest commit was 8 hours ago, not a year ago. This page needs to be updated
(Written on March 19, 2020 16:52:23)
BabylonJS alternatives and similar libraries
Based on the "d3" category.
Alternatively, view BabylonJS alternatives based on common mentions on social networks and blogs.
-
echarts
Apache ECharts is a powerful, interactive charting and data visualization library for browser -
p5.js
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs — -
paper.js
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey -
mxGraph
DISCONTINUED. Diagramming library that enables interactive graph and charting applications to be quickly created that run natively in any major browser that is supported by its vendor. -
processing.js
DISCONTINUED. Processing.js makes your data visualizations work using web standards and without any plug-ins -
jquery.sparkline
A plugin for the jQuery javascript library to generate small sparkline charts directly in the browser
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README
Babylon.js
Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.
Any questions? Here is our official forum.
CDN
For the preview release, use the following URLs:
A list of additional references can be found here.
npm
BabylonJS and its modules are published on npm with full typing support. To install, use:
npm install babylonjs --save
This will allow you to import BabylonJS entirely using:
import * as BABYLON from 'babylonjs';
or individual classes using:
import { Scene, Engine } from 'babylonjs';
If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json
:
...
"types": [
"babylonjs",
"anotherAwesomeDependency"
],
...
To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.
Usage
See Getting Started:
// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
// Create a basic BJS Scene object
var scene = new BABYLON.Scene(engine);
// Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
// Target the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// Attach the camera to the canvas
camera.attachControl(canvas, false);
// Create a basic light, aiming 0, 1, 0 - meaning, to the sky
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
// Create a built-in "sphere" shape using the SphereBuilder
var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene);
// Move the sphere upward 1/2 of its height
sphere.position.y = 1;
// Create a built-in "ground" shape;
var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene);
// Return the created scene
return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
engine.resize();
});
Contributing
If you want to contribute, please read our contribution guidelines first.
Documentation
Contributing
Please see the [Contributing Guidelines](./contributing.md).
Useful links
- Official web site: www.babylonjs.com
- Online playground to learn by experimentating
- Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
- Online shader creation tool where you can learn how to create GLSL shaders
- 3DS Max exporter can be used to generate a .babylon file from 3DS Max
- Maya exporter can be used to generate a .babylon file from Maya
- Blender exporter can be used to generate a .babylon file from Blender 3d
- Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
- glTF Tools by KhronosGroup
Features
To get a complete list of supported features, please visit our website.