Cesium v1.69.0 Release Notes
Release Date: 2020-05-01 // almost 4 years ago-
๐ฅ Breaking Changes :mega:
- ๐ The property
Scene.sunColor
has been removed. Usescene.light.color
andscene.light.intensity
instead. #8774 - โ Removed
isArray
. Use the nativeArray.isArray
function instead. #8779
โ Additions :tada:
- โ Added
RequestScheduler
to the public API; this allows users to have more control over the requests made by CesiumJS. #8384 - โ Added support for high-quality edges on solid geometry in glTF models. #8776
- โ Added
Scene.cameraUnderground
for checking whether the camera is underneath the globe. #8765
๐ Fixes :wrench:
- ๐ Fixed several problems with polylines when the logarithmic depth buffer is enabled, which is the default on most systems. #8706
- ๐ Fixed a bug with very long view ranges requiring multiple frustums even with the logarithmic depth buffer enabled. Previously, such scenes could resolve depth incorrectly. #8727
- ๐ Fixed an issue with glTF skinning support where an optional property
skeleton
was considered required by Cesium. #8175 - ๐ Fixed an issue with clamping of non-looped glTF animations. Subscribers to animation
update
events should expect one additional event firing as an animation stops. #7387 - Geometry instance floats now work for high precision floats on newer iOS devices. #8805
- ๐ Fixed a bug where the elevation contour material's alpha was not being applied. #8749
- ๐ Fix potential memory leak when destroying
CesiumWidget
instances. #8591 - ๐ Fixed displaying the Cesium ion icon when running in an Android, iOS or UWP WebView. #8758
- ๐ The property