Description
coddoc is a jsdoc parsing library. Coddoc is different in that it is easily extensible by allowing users to
add tag and code parsers through the use of coddoc.addTagHandler and coddoc.addCodeHandler.
coddoc also parses source code to be used in APIs.
Coddoc also supports the generation of markdown and html through the use of different templates. Currently
the templates use Handlebars but you may use any templating engine
you wish
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README
Deprecated
This repo is no longer maintained as jsdoc has implemented most of the features please use jsdoc instead
Coddoc
Description coddoc is a jsdoc parsing library. Coddoc is different in that it is easily extensible by allowing users to add tag and code parsers through the use of coddoc.addTagHandler and coddoc.addCodeHandler. coddoc also parses source code to be used in APIs.
Coddoc also supports the generation of markdown and html through the use of different templates. Currently the templates use Handlebars but you may use any templating engine you wish JSDOC Tags JSDoc tags currently supported are: augments|extends : extend an object lends : document all members of an anonymous object as members of a declared symbol namespace : document a namespace parameter|param|arg|argument : parameters of a function return|returns : return value of a function memberof|memberOf : explicitly document a cod block as a member of an object name : explicitly document the name of a symbol constructor|constructs : document a symbol as a constructor for a class class : documents a symbol as a class classdesc : alternate way to add a description to a class example : document an example/s of a symbol private : document a symbol as private. ignore : allows you to document a symbol but ignore it in parsing method|function : explicily document a symbol as a method field : explicily document a symbol as a field type : document the type of a field default : document the default value of a field throws|throw|exception : document any exception thrown by a method property : document a property in the constructor declaration of a class borrows : document any filed/methods borrowed from a class constant|const : document a field as a constant desc|description : alternate way to explicitly document the description of a symbol public:explicitly document a symbol as public
Coddoc Tags Coddoc also has a few additional tags. ignoreCode : ignore the parsed code in the output includeDoc : include an external doc. External docs can be html or markdown. Example
@includeDoc [Title Of Doc] ../location/of_doc.md
</li>
<li>projectName : document the projectName</li>
<li>github : url to github project</li>
<li>code : specifies a code block without needing an <code>example</code> tag
Example
{@code var test = "test"; }
</li>
<li>header : allows you to document a header that should appear before
generated documentation</li>
<li>footer : allows you to document a footer that should come after the generated documentation</li>
<li>protected : allows you to document a field as protected</li>
</ul>
Installation Locally
npm install coddoc
Globally
npm install -g coddoc
Usage Down doc does not currently create multi file docs instead will output to a single file. You may however implement your own formatter to create multiple files.
Command line options
-d --directory : the directory that contains your code [-f --formatter] : optional formatter to use, if not specified then a JSON object of the symbols will be output [-p --pattern] : optional file pattern to use when searching for files
Examples
JSON output
coddoc -d ./lib > symbols.json
To use the markdown formatter
coddoc -d ./lib -f markdown > README.md
To use the HTML formatter
coddoc -d ./lib -f html > index.html
To use pragmatically
var coddoc = require("coddoc");
var tree = coddoc.parse({directory : __dirname + "/lib"});
var classes = tree.classes, namespaces = tree.namespaces;
//do something
API
Namespaces
Classes
coddoc
Entry point for parsing code.
addCodeHandler
static function public
Defined parser/code.js Top
Adds a handler for a particular code regular expression. Useful if you want to match a specific type of code not handled by default. When inside of of the parse function you can use the RegExp.$ properties to access match sub expressions.
By Default code blocks of the following form are parsed.
// /function (\w+) *{/ function(){}
// /var *(\w+) *= *function/ var x = function(){};
// /\+(?:.\w+)*).prototype.(\w+(?:.\w+)?) *= *function/ MyObject.prototype.testFunction = function(){};
// /\+(?:.\w+)*).prototype.(\w+(?:.\w+)?) *= *([\n;]+)/ MyObject.prototype.testProperty = "property";
// /\+(?:.\w+)+) *= *function/ some.object.testFunction = function(){}
// /\+(?:.\w+)+) *= *([\n;]+)/ some.object.testFunction = ["some", "property"];
// /var +(\w+) *= *([\n;]+)/ var testProperty = {my : "property"};
var myObject = { // /\"?(\w+)\"? *: *function/ testFunction : function(){},
// /\"?(\w+)\"? *: *([,\n]+)/ testProperty : "some property" }
Example
var util = require("coddoc").util;
//parse code in the format of var myLocal = name.space.myFunction = function(){};
//give it a high priority to allow it to override current handlers.
addHandler(/^var *\w+ *= * (\w+(?:\.\w+)*) = *function/, 20, function (str, symbol, context) {
var splitName = util.splitName(RegExp.$1), name = splitName.name, activeScope = splitName.memberof, params = util.getParamList(str);
return {
type:'function',
isFunction:true,
memberof:activeScope,
isStatic:activeScope ? !activeScope.match(".prototype") : false,
isPrivate:name.match(/^_/) != null,
name:name,
params:params,
code:['function (', params.map(
function (n) {
return n.name.name;
}).join(","), '){\n ', util.getCode(str, "{").split("\n").join("\n "), "\n}"].join("")
};
});
Arguments
regexp : the regular expression used to match code blocks.
[priority=0] : the priority to give this code handler if not provided it is defaulted to 0.
parse : a function that returns an object. The object will be set as the codeObject on the coddoc.Symbol. The properties of the object will be added to the coddoc.Symbol for processing later.
Source
function (regexp,priority,parse){
if (util.isFunction(priority)) {
parse = priority;
priority = 0;
}
handlers.push({
priority:priority,
match:function (str) {
return regexp.exec(str);
},
parse:parse
});
handlers.sort(sortHandlers);
}
addTagHandler
static function public
Defined parser/tags.js Top
Adds a new tag to be parsed. You can use this to add custom tags. coddoc will not do anything with the new tag by default, however you can add functionality to handle the new tag in the template.
Example
//if a tag is contains a '|' character then each variation will resolve the the same parser function.
coddoc.addTagHandler("void|VOID|Void", function(comment, symbol, context){
//do something with the tag or add properties to the symbol.
symbol.isVoid = true;
symbol.tags.push({tag : "void", props : {}});
});
//in the template you can add functionality to handle the new tag. For example:
//in the html symbol.tmpl you could add a new label to the name header
<h3>
{{name}}
{{#if isStatic}}
<span class="label label-info">Static</span>
{{/if}}
{{#if isFunction}}
<span class="label label-label">Function</span>
{{/if}}
{{#if isPrivate}}
<span class="label label-important">Private</span>
{{else}}
{{#if isProtected}}
<span class="label label-warning">Protected</span>
{{else}}
<span class="label label-success">Public</span>
{{/if}}
{{/if}}
{{#if isVoid}}
<span class="label label-label">Void</span>
{{/if}}
</h3>
Arguments
tag : the tag to parse, if a tag is contains a '|' character then the string will be split and each variation will resolve to the same parse function. If the tag already exists then the old implementation will be replaced by the new one.
parse : a parser function to invoke when a tag that matches the name is encountered.
Source
function (tag,parse){
tag.split("|").forEach(function (tag) {
tags[tag] = {
parse:parse || function () {
return {tag:tag, props:{}};
}};
});
}
getTagRegexp
static function protected
Defined parser/tags.js Top
Returns a regular expression that can be used to parse tags
Returns
- RegExp a regular expression to parse valid tags.
Source
function (){
return new RegExp("@(" + Object.keys(tags).join("|") + ")");
}
parse
static function protected
Defined parser/index.js Top
Parses a string of code into coddoc.Symbols. All processed symbols are added to the coddoc.Tree. This method is not intended to be used directly by user code.
Arguments
str : the source code to parse
filepath : the relative filepath where the source is located. This is set on the symbol during parsing.
tree : the tree which contains all symbols.
context : the context which holds information about the current parsing job.
emitter :
Returns
- Object
Source
function (str,filepath,tree,context,emitter){
var l = str.length;
var symbols = [];
for (var i = 0; i < l; i++) {
var tags = [];
var comment = "", c = str[i], startIndex = i, endIndex, ret = [];
var startCIndex = str.indexOf("/**", i);
if (startCIndex !== -1) {
i = startCIndex + 2;
var endCIndex = str.indexOf("*/", i);
if (endCIndex !== -1) {
comment = str.substr(startCIndex + 2, endCIndex - (startCIndex + 2)).split("\n").map(joinAndReplace).join("\n");
emitter.emit("comment", comment);
i = endCIndex + 1;
//console.log(str.substr(startCIndex, endCIndex - startCIndex));
//console.log(comment);
var res = parseTags({comment:comment, start:startCIndex, end:endCIndex + 2}, str, filepath, context),
sym = res.symbol;
symbols.push(sym);
emitter.emit("symbol", sym);
var memberof = sym.memberof;
if (!sym.ignore && !sym.lends) {
tree.addSymbol(sym);
}
}
} else {
i++;
}
}
return {symbols:symbols, code:str};
}
parseCode
static function protected
Defined parser/code.js Top
Uses Registered handlers to parse the next block of code from a code fragment. This function is used by coddoc.parse to parse code for comments.
Arguments
str : the source string to parse
symbol : the symbol to add parsed properties from.
context : the current context
Source
function (str,symbol,context){
var l = handlers.length, ret = {};
for (var i = 0; i < l; i++) {
var h = handlers[i];
if (h.match(str)) {
ret = h.parse(str, symbol, context);
break;
}
}
if (ret) {
symbol.codeObject = ret;
Object.keys(ret).forEach(function (i) {
symbol[i] = ret[i];
});
}
}
parseTag
static function protected
Defined parser/tags.js Top
Parses a tag and the coresponding comment using a matching tag handler. Each parsed tag could add a new property to the coddoc.Symbol. The parsed tag will be added the the coddoc.Symbol#tags array.
Example
coddoc.parseTag("someTag", "@someTag props...", sym, src, index, context);
//would add a new tag to the symbols property
{
tag : "tagname",
props : {...}
}
//the props value would also be added to the symbols params array.
Arguments
comment : the comment fragment being parsed
sym : the symbol that the comment corresponds to. The code object and values will have already been set.
context : the currect context object. The context allows tags to set new scopes and namespaces.
tag String : the tag name being parsed from the comment
Source
function (comment,sym,context){
var tag = comment.match(TAG_REGEXP), ret = {};
if (tag && tag.length === 2) {
var t = tags[tag[1]];
if (t) {
t.parse(comment, sym, context);
} else {
throw new Error("Invalid tag " + tag);
}
}
}
coddoc.Context
A Context object used to keep state when parsing symbols. The context should not be used directly by user code.
Instance
Constructor
Defined context.js Top
Source
function (){
this.scopes = {};
this.nameSpaces = {global:[]};
this.aliases = {};
this.activateScope("global");
}
activateScope
function public
Defined context.js Top
Activates a scope for.
Arguments
- name : the name of the scope.
Returns
- Object the activated scope object.
Source
function (name){
this.activeScope = name;
return this.addScope(name);
}
addNamespace
function public
Defined context.js Top
Adds a namespace the the context object.
Arguments
- name : the name of the namespace
Returns
- Object the object for the namespace.
Source
function (name){
if ("undefined" === typeof this.nameSpaces[name]) {
this.nameSpaces[name] = {};
}
return this.nameSpaces[name];
}
addScope
function public
Defined context.js Top
Adds a scope to the context
Arguments
- name : the name of the scope to add,
Returns
- Object the object for the namespace.
Source
function (name){
if ("undefined" === typeof this.scopes[name]) {
this.scopes[name] = {};
}
return this.scopes[name];
}
getActiveScope
function public
Defined context.js Top
Returns the active scope.
Returns
- Object the scope object
Source
function (){
return this.getScope(this.activeScope);
}
getActiveScopeName
function public
Defined context.js Top
Returns the name of the active scope.
Returns
- String the active scope name.
Source
function (){
return this.activeScope;
}
getNamespace
function public
Defined context.js Top
Gets a namespace, creating it if it does not exist.
Arguments
- name : the name of the context
Returns
- Object the object for the namespace.
Source
function (name){
return this.addNamespace(name);
}
getScope
function public
Defined context.js Top
Gets a scope creating it if it does not exist.
Arguments
- name : the name of the scope to get,
Returns
- Object the object for the namespace.
Source
function (name){
return this.addScope(name);
}
coddoc.Symbol
A Symbol represents a comment and code pair. Each code handler added through coddoc.addCodeHandler and tag handler added through coddoc.addTagHandler adds/removes properties from a the symbol. Each symbol is added to the coddoc.Tree which is either returned from coddoc or passed into a template handler.
NOTE: This object should not be instantiated by user code
Instance Properties PropertyTypeDefault ValueDescriptionaugments{Array} [] Any symbols this symbol augments borrows{Array} [] Any properties this symbol borrows codeObject{Object}null The codeObject of this symbol description{String}"" The description of this symbol. examples{Array} [] The examples for this symbol file{String}"" The file where the symbol was found. fullname{String}"" The fullname i.e ({memberof}.{name}) ignore{Boolean}false Set to true if the symbol should be ignored and not put into coddoc.Tree ignoreCode{Boolean}false Set to true if the code object from this symbol should be ignored. isConstant{Boolean}false Set to true if this symbol is a constant. isConstructor{Boolean}false Set to true is this symbol is a constructor isFunction{Boolean}false Set to true if this symbol is a function. isPrivate{Boolean}false Set to true if this symbol is private. isProtected{Boolean}false Set to true if this symbol is protected. isStatic{Boolean}false Set to true if this symbol is static memberof{String}"" Who this symbol belongs to. name{String}"" The name of this symbol params{Array} [] The associated params for this symbol if it is a funciton. properties{Array} [] The associated properties for this symbol returns{Array} [] Array of return types for this symbol see{Array} [] Any link for this symbol tags{Array} [] The associated tags for this symbol throws{Array} [] Exceptions thrown by this symbol type{*}null The type that is symbol represents.
Constructor
Defined symbol.js Top
Arguments
- options : an object or symbol whos properties will be added to this symbol. Note a deep copy of paraemeters will not be made, so if you pass an array the array will not be cloned.
Source
function (options){
this.tags = [];
this.params = [];
this.properties = [];
this.examples = [];
this.borrows = [];
this.augments = [];
this.includedDocs = [];
this.see = [];
this.throws = [];
this.returns = [];
options = options || {};
for (var i in options) {
if (i in this) {
this[i] = options[i];
}
}
}
coddoc.Tree
A Tree object which contains symbols.
Instance
Constructor
Defined tree.js Top
Source
function (){
this.symbols = {global:[]};
}
_addSymbol
function private
Defined tree.js Top
Adds a symbol to this tree.
Arguments
- name : the name of the symbol to add.
Returns
- Array
Source
function (name){
var ret = this.symbols[name];
if (!ret) {
ret = this.symbols[name] = [];
}
return ret;
}
addSymbol
function public
Defined tree.js Top
Entry point to add the symbol
Arguments
symbol :
path String : the path of the symbol. i.e the memberof property of a symbol
name :
obj :
Source
function (symbol){
var nameParts = utils.splitName(symbol.fullName);
var path = nameParts.memberof, name = nameParts.name;
if (path === "global") {
path = name;
}
var sym = this.getSymbol(path);
sym.push(symbol);
}
getClasses
function public
Defined tree.js Top
Returns all classes in the tree. The following properties are added to each class symbol.
staticMethods : all static methods for the class staticProperties : all static properties for the class instanceMethods : all isntance methods for the class instanceProperties : all instance properties for a class
Returns
- Array
Source
function (){
var symbols = this.symbols,
objects = [],
keys = Object.keys(this.symbols);
keys.forEach(function (k) {
objects = objects.concat(symbols[k].filter(function (s) {
return s.isConstructor;
}));
});
return objects.map(function (s) {
var name = s.fullName;
var statics = symbols[name] || [];
var instance = symbols[name + ".prototype"] || [];
var borrowedMethods = [], borrowedProperties = [], staticBorrowedMethods = [], staticBorrowedProperties = [];
s.borrows.map(function (b) {
var borrows = b.borrows;
var symbol = symbols[borrows.memberof || "global"].filter(function (s) {
return s.name === borrows.name;
});
if (symbol.length) {
symbol = symbol[0];
var memberof = b.isStatic ? name : name + ".prototype";
var newSymb = new Symbol(utils.merge({}, symbol, {name:b.as, isStatic:b.isStatic, fullName:memberof + "." + b.as, memberof:memberof}));
if (b.isStatic) {
if (s.isFunction) {
staticBorrowedMethods.push(newSymb);
} else {
staticBorrowedProperties.push(newSymb);
}
} else {
if (s.isFunction) {
borrowedMethods.push(newSymb);
} else {
borrowedProperties.push(newSymb);
}
}
}
});
s.name = name;
s.staticMethods = statics.filter(
function (s) {
return s.isFunction && !s.isConstructor;
}).concat(staticBorrowedMethods);
s.staticProperties = statics.filter(
function (s) {
return !s.isFunction && !s.isNamespace;
}).concat(staticBorrowedProperties);
s.instanceMethods = instance.filter(
function (s) {
return s.isFunction && !s.isConstructor;
}).concat(borrowedMethods);
s.instanceProperties = instance.filter(
function (s) {
return !s.isFunction && !s.isNamespace;
}).concat(s.properties || []).concat(borrowedProperties);
return s;
});
}
getMembers
function public
Defined tree.js Top
Gets all members( coddoc.Symbol) for a particular path.
Arguments
- path : the path to look up.
Returns
- Array and array of symbols.
Source
function (path){
var symbols = this.symbols,
namespaces = [],
keys = Object.keys(this.symbols);
keys.forEach(function (k) {
namespaces = namespaces.concat(symbols[k].filter(function (s) {
return !s.isNamespace && !s.isConstructor && s.memberof === path;
}));
});
return namespaces;
}
getNamespaces
function public
Defined tree.js Top
Returns all namespaces in this tree. This method also adds the following values to the namespace.
properties : all properties that belong to the namespace methods : all methods that belong to the namespace
Returns
- Array array of namespaces
Source
function (){
var symbols = this.symbols,
namespaces = [],
keys = Object.keys(this.symbols);
keys.forEach(function (k) {
namespaces = namespaces.concat(symbols[k].filter(function (s) {
return s.isNamespace;
}));
});
return namespaces.map(function (s) {
var realName = s.memberof && s.memberof !== "global" ? [s.memberof, s.name].join(".") : s.name;
var members = this.getMembers(realName);
s.name = realName;
s.properties = s.properties.concat(members.filter(function (m) {
return !m.isFunction;
}));
s.methods = members.filter(function (m) {
return m.isFunction;
});
return s;
}, this);
}
getSymbol
function public
Defined tree.js Top
Returns a symbol from this tree. The Tree will create the symbol if it does not exist.
Arguments
- name : the name of the symbol to get
Returns
- Array the array for the symbol.
Source
function (name){
return this._addSymbol(name);
}
hasSymbol
function public
Defined tree.js Top
Returns true if this tree contains a symbol.
Arguments
- name : the name to test if the tree contains the symbol
Returns
- Boolean true if the tree contains the symbol.
Source
function (name){
var parts = name.split(".");
return !!this.symbols[name];
}
License
MIT LICENSE
Meta Code: git clone git://github.com/pollenware/coddoc.git
*Note that all licence references and agreements mentioned in the coddoc README section above
are relevant to that project's source code only.