All Versions
5
Latest Version
Avg Release Cycle
5 days
Latest Release
3406 days ago
Changelog History
Changelog History
-
v2.1.0 Changes
May 17, 2015- Set back restriction to "logical operators"
shuffleAnswers
is now part of the gameplay's options, the answers are no more shuffled in hardcore mode
After thinking about it, I finally decided to set back the restriction to logical operators. The player should be able to answer the questions and this game shouldn't be a pretext to feature JavaScript's quirks. I am also afraid that removing this limitation will cause the questions to become more "general" and less specific to JavaScript.
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v2.0.0 Changes
May 14, 2015- ๐ฑ The game is now responsive, meaning it works on smartphones as well as desktop computers
- The timer for a round has been increased from 12 to 15
- ๐ Improved the random pick of questions to avoid repetition
- The game now also ends when the player answered all the questions
- There is now two modes:
- normal : A right answer rise the timer to its maximum
- normal : A wrong answer doesn't affect the timer
- hardcore : A right answer rise the timer of 1 to 3 seconds
- hardcore : A wrong answer drop the timer of 1 to 3 seconds
- hardcore : The amount of the "gap" depends on the complexity of the question
- The answers are now displayed randomly
- โ The structure of a question is now pretty simple and tested
- ๐ Fixed and improved some questions
- ๐ Fixed taunts to display "So, what's the result of..." only at the start of a new round
- โ Added a
<noscript>
tag - โก๏ธ Updated description to remove restriction to JavaScript "logical operators"
- โก๏ธ Updated CONTRIBUTING.md according to the new changes
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v1.1.0 Changes
May 02, 2015- Clarify score in the game over modal and tweet
- Display and store user's best score
- โ Add unit tests
-
v1.0.0 Changes
April 29, 2015- ๐จ Complete refactor to separate concerns
- Model: RoundClass
- View: ViewClass
- Controller: GameClass
- The three communicate through a shared event stream
- ๐ Life bar now change color depending on life bar's state (normal, low or critical)
- โ Add CONTRIBUTING.md
- โ Add eslint and gulp task
- Increase game duration to 12 (instead of 10)
- โ Add 10 "easy" questions
- The first question is now also set randomly (instead of always picking the first one)
- ๐จ Complete refactor to separate concerns
-
v0.0.1 Changes
April 27, 2015- Setup repository, first version
- The first question starts the game
- Display a random question after an answer
- โ Added 20 questions
src/questions
- โ Added life bar
- Takes 10 seconds to go from 100% to 0%
- When giving a wrong answer, lose 1 second
- When giving a right answer, win 1 second
- โ Added a Game Over modal
- Display the score and offer a way to tweet it
- The replay button, mapped to the space bar, restarts the game (you can restart the game at any moment)
- When giving a wrong answer, screen blinks with a "bloody" effect
- When giving an answer, show a random taunt depending on whether the answer is correct or not
src/taunts.json