Logical Or Not v2.1.0 Release Notes

Release Date: 2015-05-17 // almost 9 years ago
    • Set back restriction to "logical operators"
    • shuffleAnswers is now part of the gameplay's options, the answers are no more shuffled in hardcore mode

    After thinking about it, I finally decided to set back the restriction to logical operators. The player should be able to answer the questions and this game shouldn't be a pretext to feature JavaScript's quirks. I am also afraid that removing this limitation will cause the questions to become more "general" and less specific to JavaScript.


Previous changes from v2.0.0

    • ๐Ÿ“ฑ The game is now responsive, meaning it works on smartphones as well as desktop computers
    • The timer for a round has been increased from 12 to 15
    • ๐Ÿ‘Œ Improved the random pick of questions to avoid repetition
    • The game now also ends when the player answered all the questions
    • There is now two modes:
      • normal : A right answer rise the timer to its maximum
      • normal : A wrong answer doesn't affect the timer
      • hardcore : A right answer rise the timer of 1 to 3 seconds
      • hardcore : A wrong answer drop the timer of 1 to 3 seconds
      • hardcore : The amount of the "gap" depends on the complexity of the question
    • The answers are now displayed randomly
    • โœ… The structure of a question is now pretty simple and tested
    • ๐Ÿ›  Fixed and improved some questions
    • ๐Ÿ›  Fixed taunts to display "So, what's the result of..." only at the start of a new round
    • โž• Added a <noscript> tag
    • โšก๏ธ Updated description to remove restriction to JavaScript "logical operators"
    • โšก๏ธ Updated CONTRIBUTING.md according to the new changes