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Programming language: JavaScript
License: MIT License
Tags: Game Engines    
Latest version: v0.18.0

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README

Matter.js is a JavaScript 2D rigid body physics engine for the web

brm.io/matter-js

DemosGalleryFeaturesPluginsInstallUsageExamplesDocsWikiReferencesLicense

Build Status

Demos

Mixed Shapes Solid Shapes Concave SVG Paths Concave Terrain Concave Bodies Compound Bodies Newton's Cradle Wrecking Ball Slingshot Game Rounded Corners Views Time Scaling Body Manipulation Composite Manipulation Raycasting Sprites Pyramid Car Catapult Reverse Gravity Bridge Avalanche Basic Soft Bodies Cloth Events Collision Filtering Chains Ball Pool Stack Circle Stack Compound Stack Restitution Friction Air Friction Static Friction Sleeping Beach Balls Stress 1 Stress 2 Sensors

Gallery

See how others are using matter.js physics

Features

  • Rigid bodies
  • Compound bodies
  • Composite bodies
  • Concave and convex hulls
  • Physical properties (mass, area, density etc.)
  • Restitution (elastic and inelastic collisions)
  • Collisions (broad-phase, mid-phase and narrow-phase)
  • Stable stacking and resting
  • Conservation of momentum
  • Friction and resistance
  • Events
  • Constraints
  • Gravity
  • Sleeping and static bodies
  • Plugins
  • Rounded corners (chamfering)
  • Views (translate, zoom)
  • Collision queries (raycasting, region tests)
  • Time scaling (slow-mo, speed-up)
  • Canvas renderer (supports vectors and textures)
  • MatterTools for creating, testing and debugging worlds
  • World state serialisation (requires resurrect.js)
  • Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
  • Mobile-compatible (touch, responsive)
  • An original JavaScript physics implementation (not a port)

Install

You can install using package managers npm and Yarn using:

npm install matter-js

Alternatively you can download a stable release or try the latest experimental alpha build (master) and include the script in your web page:

<script src="matter.js" type="text/javascript"></script>

Performance with other tools (e.g. Webpack, Vue etc.)

Bundlers and frameworks may reduce real-time performance when using their default configs, especially in development modes.

When using Webpack, the default sourcemap config can have a large impact, for a solution see issue.

When using Vue.js, watchers can have a large impact, for a solution see issue.

Usage

Visit the Getting started wiki page for a minimal usage example which should work in both browsers and Node.js.
Also see the Running and Rendering wiki pages, which show how to use your own game and rendering loops.

Tutorials

See the list of tutorials.

Examples

See the examples directory which contains the source for all demos.
There are even more examples on codepen.

Plugins

The engine can be extended through plugins, see these resources:

Documentation

See the API Documentation and the wiki

Building and Contributing

To build you must first install node.js, then run

npm install

This will install the required build dependencies, then run

npm run dev

to spawn a development server. For information on contributing see CONTRIBUTING.md.

Changelog

To see what's new or changed in the latest version, see the changelog.

References

See the wiki page on References.

License

Matter.js is licensed under The MIT License (MIT)
Copyright (c) 2014 Liam Brummitt

This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.


*Note that all licence references and agreements mentioned in the Matter.js README section above are relevant to that project's source code only.