All Versions
13
Latest Version
Avg Release Cycle
181 days
Latest Release
1516 days ago
Changelog History
Page 2
Changelog History
Page 2
-
v1.3.0 Changes
November 13, 2014๐ changes (potentially breaking):
- changed AMD loader behavior to export only one object ->
{Controller: ScrollMagic, Scene: ScrollScene}
๐ bugfixes:
- added Error message for missing dependencies
- fixed bubbling of pseudo-resize event of div containers
- reference bug with AMD loading
- changed AMD loader behavior to export only one object ->
-
v1.2.0 Changes
October 14, 2014๐ features
๐ changes (non-breaking):
- better code for mobile clicks (See issue 169)
- updated draw example to camel case to support Firefox
- updated parralax sections example to moving divs instead of background position
- added new references
- added favicon
๐ bugfixes:
- scroll momentum increased in Firefox over fixed elements (See issue 164)
- parallax example was juggy in Firefox and Safari -> removed reliance of TweenMax ticker in favor of requestAnimationFrame (See issue 167)
- bugfix for pinned elements jittering if inside a container, because of the delayed position update in refreshInterval
-
v1.1.0 Changes
September 04, 2014๐ changes (potentially breaking):
- zero duration scene events & states
The event logic for zero duration scenes has been changed: From now on a zero duration scene will triggerenter
,start
,progress
(in this order) when scrolling forward past the trigger point andprogress
,start
,leave
when scrolling in reverse.
This means there will never be anend
event triggered, which reflects the behaviour more accurately.
Furthemore this affects the scene's possible states, which can now only be"BEFORE"
and"DURING"
for zero duration scenes.
To learn more, read this issue or this documentation. - removed method
startPosition()
Method was marked deprecated since v1.0.7 and has now been replaced bytriggerPosition()
.
The terms "offset" and "position" were used too randomly.
To avoid confision, from now on "offset" will be used in connection with the scroll offset of the container, while "position" refers to the top / left values within the DOM. change
event only fires when change actually happened
If a setter is used with the current value or the internal validator fails and defaults to the same value an option is already set to, nochange
event will be fired anymore.
๐ changes (non-breaking)
- scenes are sorted in controller
Scenes attached to the same controller are now updated in the order of their start position.
This way DOM modifcations (e.g. tweens) that influence each other are sure to be called in the right order.
To learn more, read this issue. - marked
triggerOffset
as deprecated, replaced bytriggerPosition
Renaming to avoid confusion. Read above for clarification. - new controller option
refreshInterval
To update values that otherwise wouldn't fire an event arefreshInterval
option was added to poll for changes.
These changes involve resizing of a div scroll container or movement of a scene's trigger element position. - no more logging in minified version
All debug logging functionality was removed when using the minified version to save on filesize.
๐ features:
- new controller method: scrollTo
- new controller method: scrollPos
- new scene method: refresh
- new scene method: setClassToggle, removeClassToggle respectively
- new scene event: shift fires when scene position changes
- new scene event: destroy fires when scene is destroyed
- extended scene option duration to support dynamic updates in responsive layouts
- docs: grouped methods for more clear arrangement
- docs: various additions and clarifications
๐ bugfixes:
- removing and resetting pins during pin phase didn't work properly
- using mousewheel to scroll over pinned elements in container (See issues 34, 50, 82, 139, 140)
- pin width collapsed, if no width was defined (See issues 63, 94)
- positioned pins didn't work in IE 9
- padding of pinned elements was added to relative width
- event namespace issues
- docs: fixed highlight & deeplink issues
๐ new examples:
- basic: CSS Class Toggles
- advanced: SVG Line Drawing
- advanced: Parallax Sections
- expert: Image Sequences
- expert: Bezier Path Animations
- zero duration scene events & states