Description
SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback. A mechanism has been provided for easily tying in audio preloading to PreloadJS.
SoundJS alternatives and similar libraries
Based on the "Video/Audio" category.
Alternatively, view SoundJS alternatives based on common mentions on social networks and blogs.
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mediaelement
HTML5 <audio> or <video> player with support for MP4, WebM, and MP3 as well as HLS, Dash, YouTube, Facebook, SoundCloud and others with a common HTML5 MediaElement API, enabling a consistent UI in all browsers. -
ReactPlayer
A React component for playing a variety of URLs, including file paths, YouTube, Facebook, Twitch, SoundCloud, Streamable, Vimeo, Wistia and DailyMotion -
AmplitudeJS
AmplitudeJS: Open Source HTML5 Web Audio Library. Design your web audio player, the way you want. No dependencies required. -
prettyembed.js
Prettier embeds for your YouTubes - with nice options like high-res preview images, advanced customization of embed options, and optional FitVids support. -
ractive-player
DISCONTINUED. Library for interactive videos in React [Moved to: https://github.com/liqvidjs/player] -
ts-audio
:musical_score: ts-audio is an agnostic library that makes it easy to work with AudioContext and create audio playlists in the browser -
jPlayer Jukebox
jPlayer Jukebox is add-on to jPlayer that allows to play media files on the page by scanning all links and adding them to a playlist.
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README
SoundJS
SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version).
A mechanism has been provided for easily tying in audio preloading to PreloadJS.
Example
createjs.Sound.on("fileload", handleLoadComplete);
createjs.Sound.alternateExtensions = ["mp3"];
createjs.Sound.registerSound({src:"path/to/sound.ogg", id:"sound"});
function handleLoadComplete(event) {
createjs.Sound.play("sound");
}
License
Built by gskinner.com, and released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.
Support and Resources
- Find examples and more information at the SoundJS web site
- Read the documentation
- Discuss, share projects, and interact with other users on reddit.
- Ask technical questions on Stack Overflow.
- File verified bugs or formal feature requests using Issues on GitHub.
- Have a look at the included examples and API documentation for more in-depth information.
Classes
Sound
The core API for playing sounds. Call createjs.Sound.play(sound, ...options), and a sound instance is created that can be used to control the audio, and dispatches events when it is complete, loops, or is interrupted.
SoundInstance
A controllable sound object that wraps the actual plugin implementation, providing a consistent API for audio playback, no matter what happens in the background. Sound instances can be paused, muted, and stopped; and the volume, pan (where available), and position changed using the simple API.
WebAudioPlugin
The default, built-in plugin, which uses Web Audio APIs to playback sounds. Note that WebAudio will fail to load when run locally, and the HTML audio plugin will be used instead.
HTMLAudioPlugin
The fallback built-in plugin, which manages audio playback via the HTML5 tag. This will be used in instances where the WebAudio plugin is not available.
CordovaAudioPlugin
An additional plugin which will playback audio in a Cordova app and tools that utilize Cordova such as PhoneGap or Ionic. You must manually register this plugin. Currently available on github since SoundJS-0.6.1.
FlashAudioPlugin
An additional plugin which uses a flash shim (and SWFObject) to playback audio using Flash. You must manually set up and register this plugin.
Documentation and examples
Have a look at the included examples and API documentation for more in-depth information.
*Note that all licence references and agreements mentioned in the SoundJS README section above
are relevant to that project's source code only.