Description
WhitestormJS is a framework for 3D web apps built with Three.js technology.
It implements a core with component system and plugin support for fast development of 3D scene with physics.
Automizing your web app with whitestorm is fast and comfortable. This engine has physics support implemented by custom Physi.js library, which is much faster than others. Framework provides extended component control and high frame rate, because it uses WebWorkers technology for multithreading.
whitestorm.js alternatives and similar libraries
Based on the "Game Development" category.
Alternatively, view whitestorm.js alternatives based on common mentions on social networks and blogs.
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Phaser
DISCONTINUED. Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
InfluxDB - Purpose built for real-time analytics at any scale.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
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Table of content
- Basic setup
- Featured projects
- Features
- Donate
- [Why?](/.github/WHY.md)
New releases
whs
is currently at v2 major version. We had plans for v3 yet but development isn't active. So v2 will probably remain the main stable version until further notice.We try to publish minor update releases for bug fixes, we will review PRs.
NPM
# Install npm version
$ npm install whs
For
[email protected]
(Three.js r92) use @beta tag
# Install npm version
$ npm install whs@beta
Basic setup
Download the minified library or link the one from CDN
<script src="js/three.min.js"></script>
<script src="js/whs.min.js"></script>
The code below makes a WHS.App
instance which handles all your [modules](modules) and components for better work with WebGL
. This one creates a scene, camera and renderer - we add the following modules to the App.
const app = new WHS.App([
new WHS.ElementModule(), // Apply to DOM.
new WHS.SceneModule(), // Create a new THREE.Scene and set it to app.
new WHS.DefineModule('camera', new WHS.PerspectiveCamera({ // Apply a camera.
position: new THREE.Vector3(0, 0, 50)
})),
new WHS.RenderingModule({bgColor: 0x162129}), // Apply THREE.WebGLRenderer
new WHS.ResizeModule() // Make it resizable.
]);
app.start(); // Run app.
Featured projects
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Features
- ๐ Simple in usage
- :rocket: Speeds up 3D scene prototyping
- ๐ Component based scene graph
- ๐ฃ Simple integration of any high performance physics even with
Worker
(Multithreading) - :dizzy: Automatization of rendering
- ๐ ES2015+ based
- :large_blue_diamond: Extension system (modules)
- :package: Webpack friendly
- โ๏ธ Integrated Three.js rendering engine
- :revolving_hearts: Work with whs.js and Three.js at the same time
External Modules
Name | Status | Description |
---|---|---|
physics-module-ammonext | Physics module based on Ammo.js |
Donate
Backers
Support us with a monthly donation and help us continue framework development๐ and adding new features๐ก๐.