A-Frame v0.7.0 Release Notes

  • 🚀 This release features:

    • 👌 Support for Windows Mixed Reality Headsets and Microsoft Edge.
    • 👌 Support for glTF 2.0.
    • 🐎 Performance improvements to reduce garbage collection cycles.

    Major Changes

    • ➕ Add support for Windows Mixed Reality motion controllers. (#3013)
    • ➕ Add glTF 2.0 support through upgrading three.js. glTF 1.0 is no longer supported. (#2986)
    • ⬆️ Bump THREE to r87. (#2994)

    🛠 Fixes

    • Do not resize the canvas in VR which leads to resolution drop (#3031).
    • 🛠 Fix component build data when previousData is object and a property has a null default value. (#3021)
    • 🛠 Fix calculating mouse position for embedded scenes. (#2942)
    • 🛠 Fix missing detail property in a-scene onVRPresentChange. (#2920)
    • 🛠 Fix updates for the line component. (#2906)

    ✨ Enhancements

    • 🖐 Handle vrdisplayconnect and vrdisplaydisconnect events in VREffect and VRControls. (#3019)
    • 👍 Allow text component to take a number value. (6cbdac)
    • 🖐 Handle vrdisplaypointerrestricted event in a-scene. (#3014)
    • 👍 Allow decoupling of touch events in look-contols. (#3012)
    • ➕ Add support for VR headsets that do not provide stageParameters. (#3000)
    • 🚚 Moves canvas initialization logic from a component to the scene. (#2985)
    • Listen to vrdisplayconnect and vrdisplaydisconnect to enter and exit VR when headset is plugged or unplugged. (#2900)
    • ➕ Add title info to Enter VR button. (#2905)
    • Cursor example improvements. (#2916)
    • ➕ Add vertexColors property to base material component. (#2901)
    • ➕ Add emissive and emissiveIntensity properties to base material component. (#2896)

    🐎 Performance

    • ⚡️ Optimize tracked controls tick, discovery, and utilities. (#2943)
    • 👯 Do not clone attrValue attributes into data anymore to reduce cloning. (#2939)
    • ⚡️ Optimize a-entity code. (#2959)
    • ⚡️ Optimize wasd-controls with early returns and skipping of type checking. (#2945)
    • ⚡️ Optimize vec3 parse utility. (#2947)
    • ⚡️ Optimize component change/initialize events. (#2950)
    • ⚡️ Optimize look-controls by reducing object allocations and skipping of type checking. (#2944)
    • ⚡️ Optimize emit method by removing split/map/callback calls and allocations. (#2941)
    • 💾 Save a couple of function callbacks and array creations on each frame. (#2937)
    • ✂ Remove inline functions for critical code paths in tracked-controls/raycaster/component for garbage collection. (#2936)
    • ⚡️ Do not update component when data not changed even if skipping type checking. (#2917)