A-Frame v0.8.2 Release Notes

Release Date: 2018-04-15 // about 6 years ago
  • ๐Ÿ› Bug fixes after 0.8.0 release.

    ๐Ÿ› Bug Fixes

    • Place touch model to match real physical position of the controller. Apply correctly the pivot offset for Oculus Touch Controls. (#3537)
    • โœ‚ Remove unused rotationOffset attribute in favor of orientationOffset. (#3537)
    • ๐Ÿ‘‰ Use both touchpad and trigger events in laser-controls to fire click events on GearVR. (#3530) (fix #3519) 4879f0601 Fix reverse mouse drag for look-controls. (#3482) (fix #3459)
    • ๐Ÿ‘‰ Use most recent intersection from raycaster when entity is intersected. (#3475) (fix #3467, #3485, #3445)
    • ๐Ÿ›  Fix minification issues due to ES6 features. Use forEach instead of for...of (#3495) (fix #3449)
    • ๐Ÿ’ป Stop click event from propagation in vr-mode-ui. Prevent taps on the screen to propagate to the scene on Cardboard v2. (#3527)
    • Init position/rotation/scale first if defined on the entity (#3517) (fix #3516)
    • ๐Ÿ”„ Change default value of vec4 component property type to match THREE.Vector4 default value.
    • ๐Ÿ—„ Deprecate antialias component in favor of renderer component. (#3424)
    • ๐Ÿ›  Fix post processing. Use scene.onAfterRender() for tock. (#3468)
    • ๐Ÿ›  Fix ignored controller events if several button preses happen on same tick. (#3472)
    • ๐Ÿ›  Fix animations triggered by state change. (#3470) (fix #3436)
    • Delay setting pose target for VRManager until camera is ready to prevent vrdisplayactivate trigger vr mode prematurely. (#3448)
    • ๐Ÿ›  Fix video sphere not rendering due to missing back material flag. (fix #3444)
    • ๐Ÿ›  Fixes pointerlock mode camera movement jank. (#3434)

    ๐ŸŽ Performance

    • โœ‚ Remove default components to 4 component initializations per entity. (#3490)
    • ๐Ÿ’พ Save one array initialization per tick and raycaster. (#3438) (fix #3437)
    • โช Use Object3D directly to save/restore pose in look-controls skipping radToDeg. (#3439)

    โœจ Enhancements

    • โž• Add component to a-scene to configure renderer. (#3424) (fix #666)
    • โž• Add component reference to sound-loaded and sound-ended (#3514) (fix #3505)
    • ๐Ÿ‘Œ Improve testing coverage for controllers (#3474)