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Programming language: - - -
License: GNU General Public License v3.0 or later
Tags: Editors     Js     Game Development     UnrealEngine    

Unreal.js alternatives and similar libraries

Based on the "Game Development" category.
Alternatively, view Unreal.js alternatives based on common mentions on social networks and blogs.

  • Phaser

    DISCONTINUED. Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
  • whitestorm.js

    :rocket: ๐ŸŒช Super-fast 3D framework for Web Applications ๐Ÿฅ‡ & Games ๐ŸŽฎ. Based on Three.js
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  • JS Game

    JavaScript + Canvas 2D game engine

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README

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Unreal.js

Unreal.js is a plug-in which brings V8-powered Javascript into UnrealEngine.

Installation

  • Search unreal.js on the epic marketplace
  • Manual installation
    1. git clone https://github.com/ncsoft/Unreal.js-core <YourProject>/Plugins/UnrealJS
    2. cd <YourProject>/Plugins/UnrealJS && ./install-v8-libs

Features

  • Powered by latest V8 (ES6)
  • CommonJS modules
  • Full access to the whole UnrealEngine API
  • Free to subclass existing classes including blueprint
  • Live reload
  • Communicate with outer world: REST(http), process(pipe), arraybuffer, ...
  • Bridge API for editor extension
  • Auto-completion for Visual Studio Code (auto-generated *.d.ts)
  • Debugging within Visual Studio, Visual Studio Code, WebStorm and all IDE which supports V8 protocol
  • Profiling supported by V8
  • Dedicated Javascript console on UnrealEditor

  • (Full) access to existing javascript libraries via npm, bower, ...

Dummy demo

Tutorials & documentation

License

  • Licensed under the BSD 3-Clause "New" or "Revised" License
  • see LICENSE for details

Examples

2048

Springy

Editor extension

Create a new actor
let myActor = new Actor(GWorld,{X:10,Y:20,Z:30});
myActor.SetActorLocation({X:40,Y:80,Z:120});
Subclass an existing class
class MyActor extends Actor {
  properties() {
    this.MyProp/*EditAnywhere+Replicated+int*/;
  }
  RPC(x/*int*/) /*Server+Reliable*/ {
    console.log('This function is replicated',this.MyProp++);
  }
}
let MyActor_C = require('uclass')()(global,MyActor);
if (GWorld.IsServer()) { 
  new MyActor_C(GWorld);
}
Node.js like
let _ = require('lodash');
let kick = () => {
  console.log("Hello timer!",_.keys(this));
  setTimeout(kick,1000);
};
kick();


*Note that all licence references and agreements mentioned in the Unreal.js README section above are relevant to that project's source code only.