Unreal.js alternatives and similar libraries
Based on the "Game Development" category.
Alternatively, view Unreal.js alternatives based on common mentions on social networks and blogs.
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Phaser
DISCONTINUED. Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser] -
whitestorm.js
:rocket: ๐ช Super-fast 3D framework for Web Applications ๐ฅ & Games ๐ฎ. Based on Three.js
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README
Unreal.js
Unreal.js is a plug-in which brings V8-powered Javascript into UnrealEngine.
- Link to Demo project
- Link to the Unreal Engine Marketplace (4.11 ~ 5.0)
- Update notes
- Link to NDC 2017 presentation (KR)
- Link to NDC 2017 presentation Video (KR)
- Support Platform : Win64, Mac, Linux, Android, iOS
Installation
- Search unreal.js on the epic marketplace
- Manual installation
git clone https://github.com/ncsoft/Unreal.js-core <YourProject>/Plugins/UnrealJS
cd <YourProject>/Plugins/UnrealJS && ./install-v8-libs
Features
- Powered by latest V8 (ES6)
- CommonJS modules
- Full access to the whole UnrealEngine API
- Free to subclass existing classes including blueprint
- Live reload
- Communicate with outer world: REST(http), process(pipe), arraybuffer, ...
- Bridge API for editor extension
- Auto-completion for Visual Studio Code (auto-generated *.d.ts)
- Debugging within Visual Studio, Visual Studio Code, WebStorm and all IDE which supports V8 protocol
- Profiling supported by V8
- Dedicated Javascript console on UnrealEditor
- (Full) access to existing javascript libraries via npm, bower, ...
Dummy demo
- Very simple demo available (https://github.com/ncsoft/Unreal.js/archive/snippet-editor.zip)
Tutorials & documentation
License
- Licensed under the BSD 3-Clause "New" or "Revised" License
- see LICENSE for details
Examples
2048
Springy
Editor extension
Create a new actor
let myActor = new Actor(GWorld,{X:10,Y:20,Z:30});
myActor.SetActorLocation({X:40,Y:80,Z:120});
Subclass an existing class
class MyActor extends Actor {
properties() {
this.MyProp/*EditAnywhere+Replicated+int*/;
}
RPC(x/*int*/) /*Server+Reliable*/ {
console.log('This function is replicated',this.MyProp++);
}
}
let MyActor_C = require('uclass')()(global,MyActor);
if (GWorld.IsServer()) {
new MyActor_C(GWorld);
}
Node.js like
let _ = require('lodash');
let kick = () => {
console.log("Hello timer!",_.keys(this));
setTimeout(kick,1000);
};
kick();
*Note that all licence references and agreements mentioned in the Unreal.js README section above
are relevant to that project's source code only.