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Changelog History
Page 3

  • v5.22.1 Changes

    Core

    • πŸ› Fix reflection block empty output - [Bug Fix] by carolhmj (#12940)
    • πŸ› Fix loading of base64 svgs - [Bug Fix] by carolhmj (#12937)
    • Empty array, no reassign - by RaananW (#12939)
    • Reducing amount of code in Observable and Logger - by RaananW (#12936)
    • βž• Add dithering effect to image processing. - by kircher1 (#12932)
    • πŸ†• Time Factor for crowd agents update - [New Feature] by CedricGuillemet (#12934)
    • πŸ› Fix scene not clearing in some Default Rendering Pipeline with multicamera cases - [Bug Fix] by carolhmj (#12905)

    GUI

    • πŸ› ADT clone method needs special version - [Bug Fix] by deltakosh (#12935)

    GUI Editor

    • βž• Add Link offset properties to Gui Editor - by carolhmj (#12933)

    Inspector

    • βž• Add dithering effect to image processing. - by kircher1 (#12932)

    Materials

    • βž• Add dithering effect to image processing. - by kircher1 (#12932)

    Viewer

    • Reducing amount of code in Observable and Logger - by RaananW (#12936)
  • v5.22.0 Changes

    Core

    • βž• Add support of clipplanes in GlowLayer - by sebavan (#12925)
    • πŸ› Cameras: Add noPreventDefault as argument to attachControl call - [Bug Fix] by PolygonalSun (#12927)
    • πŸ› Fix Loading Cube Texture from basis file - [Bug Fix] by sebavan (#12924)
    • πŸ› Enforce parent blocks being empty in octree - [Bug Fix] by normanb (#12923)
    • πŸ› Two small fixes - [Bug Fix] by RaananW (#12918)
    • πŸ› Generate sampler name in buildBlock - [Bug Fix] by carolhmj (#12913)
    • πŸ› Add type on blob creation - [Bug Fix] by carolhmj (#12912)
    • πŸ› Clamp negative rgb values to zero to avoid parse errors in native - [Bug Fix] by docEdub (#12914)
    • πŸ›  Fixing oit + derivatives branching - by CraigFeldspar (#12907)
    • βž• Add "metadata" support to "ReflectionProbe" class - by julien-moreau (#12911)
    • Document the ranges of FromHSV's parameters - by BlakeOne (#12901)
    • πŸ›  Fix null error in late animation bindings - by jjv360 (#12909)
    • πŸ‘― InstancedMesh should be cloned with the new source mesh - by RaananW (#12904)
    • βœ‚ Remove tslib reference in es6 packages (First step towards esm) - by RaananW (#12897)
    • πŸ› Fix picking on ADV to account for texture coordinates - [Bug Fix] by carolhmj (#12902)

    GUI

    • TouchButton3D's getPressDepth(position) call has depth discrepancy - by RaananW (#12910)
    • πŸ› Fix drawing a rounded rectangle - [Bug Fix] by carolhmj (#12908)
    • πŸ› Fix picking on ADV to account for texture coordinates - [Bug Fix] by carolhmj (#12902)

    GUI Editor

    Node Editor

  • v5.21.0 Changes

    Core

    • πŸ› Use LoadFile when loading images so that WebRequest custom headers ar… - [Bug Fix] by carolhmj (#12891)
    • πŸ‘ Allow package name in local files. - by RaananW (#12886)
    • Create a separate callback for the FileButton - by kircher1 (#12888)
    • πŸ‘· Enable use of Tools.LoadScript in a WebWorker - by wmurphyrd (#12884)
    • πŸ› Fix is ready in a few scenari (light dirty, rendering pass id, material changes outside render loop) - [Bug Fix] by sebavan (#12880)
    • πŸ‘Œ Improve MergeMeshes documentation. - by carolhmj (#12881)

    GUI

    • πŸ†• Fix Drag/Release Behavior in GUI and Photo Dome - [New Feature] by stevendelapena (#12887)
    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    GUI Editor

    • πŸ› Fix a bug where deleting a row/column with a control inside wouldn't … - [Bug Fix] by carolhmj (#12890)
    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    Inspector

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)
    • Create a separate callback for the FileButton - by kircher1 (#12888)

    Loaders

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    Materials

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    Node Editor

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    Playground

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    Procedural Textures

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)

    Serializers

    • πŸ‘ Allow package name in local files. - by RaananW (#12886)
  • v5.20.0 Changes

    Core

    GUI

    • βž• Add boolean invertDirection to allow inverting the scrollbar navigati… - by carolhmj (#12867)
    • πŸ› Draw rectangles with properly rounded corners - [Bug Fix] by carolhmj (#12876)
    • πŸ› Rectangles couldn't get correctly rounded because -2 was subtracted f… - [Bug Fix] by carolhmj (#12863)

    GUI Editor

    Inspector

    Node Editor

  • v5.19.0 Changes

    Core

    • ⚑️ Update ComputePressureObserver - by stefansundin (#12858)
    • πŸ› Fix issues with basis texture and inspector (display format, preview window and broken texture) - [Bug Fix] by sebavan (#12853)
    • βž• Add IGizmo-extending interfaces for standard Gizmo variants - by Hsifnus (#12852)
    • βž• Add transform nodes result to assetManager - by sebavan (#12849)
    • Avoid hooking rtt renderList multiple times - by fchoisy (#12843)
    • πŸ›  Fixed removal of the last geometry in the "scene.geometries" array - by EvgenyRodygin (#12845)
    • βž• Add ZeroReadOnly to Vector2 and Vector4 - by chapmankyle (#12846)
    • πŸ› Fix getHeightAtCoordinates with Impostors and out of bound - [Bug Fix] by CedricGuillemet (#12842)
    • πŸ†• Add the possiblity to create custom top level nodes in the scene tree. - [New Feature] by deltakosh (#12841)
    • πŸ”Œ Export Material Plugin Events - by sebavan (#12836)
    • 🚚 Move typings to Webgl2RenderingContext - by sebavan (#12835)

    GUI

    • πŸ› Serialize scrollbar properties. - [Bug Fix] by carolhmj (#12854)

    GUI Editor

    • πŸ› Fix shortcuts firing while user inputs text - [Bug Fix] by carolhmj (#12855)
    • πŸ› GUI Editor Tool buttons now respond on the entire document instead of… - [Bug Fix] by carolhmj (#12844)
    • πŸ†• Support for scss modules - [New Feature] by RaananW (#12832)

    Inspector

    • πŸ› Fix issues with basis texture and inspector (display format, preview window and broken texture) - [Bug Fix] by sebavan (#12853)
    • πŸ†• Add the possiblity to create custom top level nodes in the scene tree. - [New Feature] by deltakosh (#12841)

    Node Editor

    • πŸ†• Support for scss modules - [New Feature] by RaananW (#12832)

    Playground

    • πŸ‘ allow saving a playground when using snapshots - by RaananW (#12834)
  • v5.18.0 Changes

    Core

    GUI Editor

    Loaders

    Serializers

  • v5.17.1 Changes

    Core

    • πŸ› Fix crash when loading node material with loadasync - [Bug Fix] by deltakosh (#12805)
    • πŸ‘ Allow creation of baseTexture from internalTexture - by sebavan (#12804)
  • v5.17.0 Changes

    Core

    • πŸ”¦ Expose tbn lines - by deltakosh (#12803)
    • Switch = to .length = 0 where possible - by RaananW (#12802)
    • 🚚 InputManager: Removed pointerup check that prevented event from being processed. - by PolygonalSun (#12800)
    • βž• Added Color3.FromHSV - by BarthPaleologue (#12799)
    • πŸ› Fix render method of RTT not using its active camera - [Bug Fix] by carolhmj (#12794)
    • πŸ› Vertex buffer override for native - [Bug Fix] by CedricGuillemet (#12792)
    • πŸ›  Fix naming convention for parsing from File or snippet - by RaananW (#12791)
    • πŸ› Fix distorted normals in large-radius flat IcoSpheres. - [Bug Fix] by jemc (#12789)
    • πŸ› fix splice hook - [Bug Fix] by sebavan (#12786)
    • πŸ› Add thinInstance creation check if instanced arrays are not supported. - [Bug Fix] by sebavan (#12782)
    • πŸ› Wait to add pending data to the scene before loading screen logic - [Bug Fix] by carolhmj (#12785)
    • πŸ› Gizmo/camera fixes - [Bug Fix] by CedricGuillemet (#12779)
    • πŸ› Fix crash on smooth shading for meshes with no index buffers on Babylon Native. - [Bug Fix] by SergioRZMasson (#12781)
    • βž• Add computeBoundingBox as a constructor option on SPS. - by carolhmj (#12778)
    • πŸ› Check autoClear for RTT to fix utility layer on native OpenXR - [Bug Fix] by rgerd (#12774)

    GUI

    • Switch = to .length = 0 where possible - by RaananW (#12802)
    • πŸ›  Fix naming convention for parsing from File or snippet - by RaananW (#12791)
    • πŸ›  isPointerBlocker fixes - by carolhmj (#12787)

    GUI Editor

    Inspector

    Loaders

    Playground

    • πŸ›  Fix naming convention for parsing from File or snippet - by RaananW (#12791)
  • v5.16.0 Changes

    Core

    • Native readPixels implementation - by ryantrem (#12768)
    • perf: Improve MaterialHelper tree-shaking with LightConstants - by yvele (#12771)
    • Skip some WebAPI calls when setting up VideoTexture in the context of Babylon Native - by ryantrem (#12769)
    • πŸ‘‰ Use only the mesh's enabled state, not its parent's, when cloning. - by carolhmj (#12766)
    • πŸ› Always clone skinned meshes for AssetContainer.instantiateModelsToScene - [Bug Fix] by bghgary (#12764)
    • InputManager: Added mouse buttons 4 and 5 to InputManager mouse handling - by PolygonalSun (#12765)
    • πŸ› ArcRotateCamera: Modify rotation logic to use invertRotation flag - [Bug Fix] by PolygonalSun (#12762)
    • πŸ”¦ Expose pendingData APIs publicly - by sebavan (#12760)
    • πŸ‘ DeviceInputSystem: Made mousewheel passive option set to false when supported - by PolygonalSun (#12761)
    • Serialize getters instead of private vars - by carolhmj (#12758)
    • πŸ›  Fix camera cloning of ortho params - by carolhmj (#12753)
    • βž• Add engine option for using exact sRGB conversions in the shader. - by kircher1 (#12750)

    GUI

    • πŸ› Fix 3D slider observables and visibility - [Bug Fix] by sebavan (#12759)

    GUI Editor

    Node Editor

    • βœ‚ Remove loading of GLTF files as the current architecture doesn't support them - by carolhmj (#12751)
  • v5.15.1 Changes

    GUI

    • βž• Add VirtualKeyboard support to InputTextArea - by ycaptain (#12746)