Cesium v1.52 Release Notes

Release Date: 2018-12-03 // over 5 years ago
  • ๐Ÿ’ฅ Breaking Changes :mega:
    • TerrainProviders that implement availability must now also implement the loadTileDataAvailability method.
    Deprecated :hourglass_flowing_sand:
    • ๐Ÿšš The property ModelAnimation.speedup has been deprecated and renamed to ModelAnimation.multiplier. speedup will be removed in version 1.54. #7393
    โž• Additions :tada:
    • โž• Added functions to get the most detailed height of 3D Tiles on-screen or off-screen. #7115
      • Added Scene.sampleHeightMostDetailed, an asynchronous version of Scene.sampleHeight that uses the maximum level of detail for 3D Tiles.
      • Added Scene.clampToHeightMostDetailed, an asynchronous version of Scene.clampToHeight that uses the maximum level of detail for 3D Tiles.
    • โž• Added support for high dynamic range rendering. It is enabled by default when supported, but can be disabled with Scene.highDynamicRange. #7017
    • โž• Added Scene.invertClassificationSupported for checking if invert classification is supported.
    • โž• Added computeLineSegmentLineSegmentIntersection to Intersections2D. #7228
    • โž• Added ability to load availability progressively from a quantized mesh extension instead of upfront. This will speed up load time and reduce memory usage. #7196
    • โž• Added the ability to apply styles to 3D Tilesets that don't contain features. #7255
    ๐Ÿ›  Fixes :wrench:
    • ๐Ÿ›  Fixed issue causing polyline to look wavy depending on the position of the camera #7209
    • ๐Ÿ›  Fixed translucency issues for dynamic geometry entities. #7364