Cesium v1.52 Release Notes
Release Date: 2018-12-03 // over 5 years ago-
๐ฅ Breaking Changes :mega:
TerrainProviders
that implementavailability
must now also implement theloadTileDataAvailability
method.
Deprecated :hourglass_flowing_sand:
- ๐ The property
ModelAnimation.speedup
has been deprecated and renamed toModelAnimation.multiplier
.speedup
will be removed in version 1.54. #7393
โ Additions :tada:
- โ Added functions to get the most detailed height of 3D Tiles on-screen or off-screen. #7115
- Added
Scene.sampleHeightMostDetailed
, an asynchronous version ofScene.sampleHeight
that uses the maximum level of detail for 3D Tiles. - Added
Scene.clampToHeightMostDetailed
, an asynchronous version ofScene.clampToHeight
that uses the maximum level of detail for 3D Tiles.
- Added
- โ Added support for high dynamic range rendering. It is enabled by default when supported, but can be disabled with
Scene.highDynamicRange
. #7017 - โ Added
Scene.invertClassificationSupported
for checking if invert classification is supported. - โ Added
computeLineSegmentLineSegmentIntersection
toIntersections2D
. #7228 - โ Added ability to load availability progressively from a quantized mesh extension instead of upfront. This will speed up load time and reduce memory usage. #7196
- โ Added the ability to apply styles to 3D Tilesets that don't contain features. #7255
๐ Fixes :wrench: