Cesium v1.57 Release Notes
Release Date: 2019-05-01 // about 5 years ago-
➕ Additions :tada:
- 👌 Improved 3D Tiles streaming performance, resulting in ~67% camera tour load time reduction, ~44% camera tour load count reduction. And for general camera movement, ~20% load time reduction with ~27% tile load count reduction. Tile load priority changed to focus on loading tiles in the center of the screen first. Added the following tileset optimizations, which unless stated otherwise are enabled by default. #7774
- Added
Cesium3DTileset.cullRequestsWhileMoving
option to ignore requests for tiles that will likely be out-of-view due to the camera's movement when they come back from the server. - Added
Cesium3DTileset.cullRequestsWhileMovingMultiplier
option to act as a multiplier when used in culling requests while moving. Larger is more aggressive culling, smaller less aggressive culling. - Added
Cesium3DTileset.preloadFlightDestinations
option to preload tiles at the camera's flight destination while the camera is in flight. - Added
Cesium3DTileset.preferLeaves
option to prefer loading of leaves. Good for additive refinement point clouds. Set tofalse
by default. - Added
Cesium3DTileset.progressiveResolutionHeightFraction
option to load tiles at a smaller resolution first. This can help get a quick layer of tiles down while full resolution tiles continue to load. - Added
Cesium3DTileset.foveatedScreenSpaceError
option to prioritize loading tiles in the center of the screen. - Added
Cesium3DTileset.foveatedConeSize
option to control the cone size that determines which tiles are deferred for loading. Tiles outside the cone are potentially deferred. - Added
Cesium3DTileset.foveatedMinimumScreenSpaceErrorRelaxation
option to control the starting screen space error relaxation for tiles outside the foveated cone. - Added
Cesium3DTileset.foveatedInterpolationCallback
option to control how screen space error threshold is interpolated for tiles outside the foveated cone. - Added
Cesium3DTileset.foveatedTimeDelay
option to control how long in seconds to wait after the camera stops moving before deferred tiles start loading in.
- Added
- ➕ Added new parameter to
PolylineGlowMaterial
calledtaperPower
, that works similar to the existingglowPower
parameter, to taper the back of the line away. #7626 - ➕ Added
Cesium3DTileset.preloadWhenHidden
tileset option to preload tiles whentileset.show
is false. Loads tiles as if the tileset is visible but does not render them. #7774 - Added support for the
KHR_texture_transform
glTF extension. #7549 - ➕ Added functions to remove samples from
SampledProperty
andSampledPositionProperty
. #7723 - ➕ Added support for color-to-alpha with a threshold on imagery layers. #7727
- ➕ Add CZML processing for
heightReference
andextrudedHeightReference
for geoemtry types that support it. - 📚
CesiumMath.toSNorm
documentation changed to reflect the function's implementation. #7774 - ➕ Added
CesiumMath.normalize
to convert a scalar value in an arbitrary range to a scalar in the range [0.0, 1.0]. #7774
🛠 Fixes :wrench:
- 🛠 Fixed an error when loading the same glTF model in two separate viewers. #7688
- 🛠 Fixed an error where
clampToHeightMostDetailed
orsampleHeightMostDetailed
would crash if entities were created when the promise resolved. #7690 - 🛠 Fixed an issue with compositing merged entity availability. #7717
- 🛠 Fixed an error where many imagery layers within a single tile would cause parts of the tile to render as black on some platforms. #7649
- 🛠 Fixed a bug that could cause terrain with a single, global root tile (e.g. that uses
WebMercatorTilingScheme
) to be culled unexpectedly in some views. #7702 - 🛠 Fixed a problem where instanced 3D models were incorrectly lit when using physically based materials. #7775
- 🛠 Fixed a bug where glTF models with certain blend modes were rendered incorrectly in browsers that support ImageBitmap. #7795
- 👌 Improved 3D Tiles streaming performance, resulting in ~67% camera tour load time reduction, ~44% camera tour load count reduction. And for general camera movement, ~20% load time reduction with ~27% tile load count reduction. Tile load priority changed to focus on loading tiles in the center of the screen first. Added the following tileset optimizations, which unless stated otherwise are enabled by default. #7774