Cesium v1.90 Release Notes
Release Date: 2022-02-01 // over 2 years ago-
โ Additions :tada:
- ๐ Feature IDs for styling and picking in
ModelExperimental
can now be selected via(tileset|model).featureIdIndex
and(tileset|model).instanceFeatureIdIndex
. #10018 - โ Added support for all types of feature IDs in
CustomShader
. #10018 - ๐ Moved documentation for
CustomShader
intoDocumentation/CustomShaderGuide/
to make it more discoverable. #10054 - โ Added getters
Cesium3DTileFeature.featureId
andModelFeature.featureId
so the feature ID or batch ID can be accessed from a picked feature. #10022 - โ Added
I3dmLoader
to transcode .i3dm toModelExperimental
. #9968 - โ Added
PntsLoader
to transcode .pnts toModelExperimental
. #9978 - โ Added point cloud attenuation support to
ModelExperimental
. #9998
๐ Fixes :wrench:
- ๐ Fixed an error when loading GeoJSON with null
stroke
orfill
properties but valid opacity values. #9717 - ๐ Fixed
scene.pickTranslucentDepth
for translucent point clouds with eye dome lighting. #9991 - โ Added a setter for
tileset.pointCloudShading
that throws if set toundefined
to clarify that this is disallowed. #9998 - ๐ Fixes handling .b3dm
_BATCHID
accessors inModelExperimental
#10008 and 10031 - ๐ Fixed path entity being drawn when data is unavailable #1704
- ๐ Fixed setting
tileset.imageBasedLightingFactor
has no effect on i3dm tile content. #10020 - Zooming out is no longer sluggish when close to
screenSpaceCameraController.minimumDistance
. #9932 - ๐ Fixed Particle System Weather sandcastle demo to work with new ES6 rules. #10045
- ๐ Feature IDs for styling and picking in