The motivation of this project is nothing but being able to receive predefined socket messages. Why this? usually when integrating and testing web sockets in your app it happen that you have no control over the messages you are getting. This leads to slow iterations, like having to test you app against a real source of messages (production) or not doing it at all...
Chaosocket aims to provide you a set of tools to test this sort of behaviours, also it respects the WebSocket interface, making this transparent to you, this means that you don't have to modify your code at all when you introduce the library in your app. So it's perfect for simple scenarios like what happen when the user name is longer than 50 chars? to complex ones in which you want to stress your UI with 20 messages per second.
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