Cesium v1.68.0 Release Notes
Release Date: 2020-04-01 // about 4 years ago-
โ Additions :tada:
- โ Added basic underground rendering support. When the camera is underground the globe will be rendered as a solid surface and underground entities will not be culled. #8572
- ๐ The
CesiumUnminified
build now includes sourcemaps. #8572 - โ Added glTF
STEP
animation interpolation. #8786 - โ Added the ability to edit CesiumJS shaders on-the-fly using the SpectorJS Shader Editor. #8608
๐ Fixes :wrench:
- Cesium can now be used in Node.JS 12 and later, with or without
--experimental-modules
. It can still be used in earlier versions as well. #8572 - Interacting with the Cesium canvas will now blur the previously focused element. This prevents unintended modification of input elements when interacting with the globe. #8662
- ๐
TileMapServiceImageryProvider
will now forceminimumLevel
to 0 if thetilemapresource.xml
metadata request fails and therectangle
is too large for the given detail level #8448 - ๐ Fixed ground atmosphere rendering when using a smaller ellipsoid. #8683
- ๐ Fixed globe incorrectly occluding objects when using a smaller ellipsoid. #7124
- ๐ Fixed a regression introduced in 1.67 which caused overlapping colored ground geometry to have visual artifacts. #8694
- ๐ Fixed a clipping problem when viewing a polyline up close with the logarithmic depth buffer enabled, which is the default on most systems. #8703