Cesium v1.68.0 Release Notes

Release Date: 2020-04-01 // about 4 years ago
  • โž• Additions :tada:
    • โž• Added basic underground rendering support. When the camera is underground the globe will be rendered as a solid surface and underground entities will not be culled. #8572
    • ๐Ÿ— The CesiumUnminified build now includes sourcemaps. #8572
    • โž• Added glTF STEP animation interpolation. #8786
    • โž• Added the ability to edit CesiumJS shaders on-the-fly using the SpectorJS Shader Editor. #8608
    ๐Ÿ›  Fixes :wrench:
    • Cesium can now be used in Node.JS 12 and later, with or without --experimental-modules. It can still be used in earlier versions as well. #8572
    • Interacting with the Cesium canvas will now blur the previously focused element. This prevents unintended modification of input elements when interacting with the globe. #8662
    • ๐Ÿ“‡ TileMapServiceImageryProvider will now force minimumLevel to 0 if the tilemapresource.xml metadata request fails and the rectangle is too large for the given detail level #8448
    • ๐Ÿ›  Fixed ground atmosphere rendering when using a smaller ellipsoid. #8683
    • ๐Ÿ›  Fixed globe incorrectly occluding objects when using a smaller ellipsoid. #7124
    • ๐Ÿ›  Fixed a regression introduced in 1.67 which caused overlapping colored ground geometry to have visual artifacts. #8694
    • ๐Ÿ›  Fixed a clipping problem when viewing a polyline up close with the logarithmic depth buffer enabled, which is the default on most systems. #8703